PSY mode is based on the shooter Psyvariar by Tokyo's Success Corporation (what a great name), where the central idea is 'grazing' through the bullet patterns to build up power. The bosses go through five stages on each level, exploding with an almighty crash after enough damage and giving you a quick breather before re-assembling into a more deadly form. This is the best way to settle into rRootage's central rhythm of dodging and getting close, but it's when the mechanics begin to take on some classic influences that things get spectacular. The modes are like a personal history of shmups filtered through Kenta Cho's unique style, and normal is straight-up bullet hell, where your special attack is a bomb that wipes out all on-screen bullets and damages the boss. This is rRootage in 'Normal' mode, but this is only one of four ways to play through its many, many levels. And there's one tiny, crucial other detail: the closer you are, the more damage you do. The boss ship fires a pile of bullets, and will change form several times throughout each stage, which also varies up the shooting patterns. Every level is one giant ship at the top of the screen and your ship at the bottom, which is in fact just a hitbox with a shell. RRootage is one of Cho's finest (and oldest) games, a vertical one-screen shooter with tons of levels and four distinct game modes, and while modes can often seem like little bonuses in shmups, in rRootage they're the whole focus. ![]() In every respect he's a remarkable developer. ![]() Cho's been making games for well over a decade now, mostly shoot-'em-ups, and gives everything he makes away for free it's an attitude that he says comes from making the games he wants to play and having no interest in making money from them. RRootage Online is a version of the original PC rRootage, one of the finest productions from ABA Studios, which has one employee: the brilliant Kenta Cho.
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